Tuesday, October 29, 2019

Waxworks: Curse of the Ancestors

 Waxworks: Curse of the Ancestors

   Based on the popular 1992 game developed by Horror Soft, Waxworks: Curse of the Ancestors dares you to take the ultimate quest and discover the secret of the Waxworks and lift the curse of Ixona that plagues your family. Try to ignore the gnawing fear in your gut, the feeling of impending disaster that threatens to overwhelm you. The ghastly exhibits inside hold the key to your fate.
  
   Explore the intricate passages, alleys, and tunnels that make up the Waxworks –conquer four levels of Pharaoh, Jack the Ripper, Mines and Dracula to be able to catch the Witch and kill her. This is not an easy task and you will have to fight with vicious creatures and mutants, who will be more than happy to rip you apart. This is a true gory horror game, which has no mercy and it follows classic horror movies style from the 80s. Be warned that once you enter an exhibit, the only way out is to solve the puzzle, win a terrible battle, or die a horrible death. When you complete an exhibit, you will be transported back into your Uncle Boris’ wax museum ready for your next adventure. 

(click on...)

IN-GAME SCREENSHOTS


  © Went2Play, All Rights Reserved

Sunday, January 17, 2016

Adventure games backgrounds

Blog dedicated to all classic and new adventure games is rolling! 
Here you can find lots of artworks and wonderful paintings from famous adventure games! Enjoy!

Thursday, October 1, 2015

Thimbleweed park (game)

Thimbleweed park is a new upcoming game from Ron Gilbert and Gary Winnick.
   I am a huge fan of adventure games and also other people like Mark Ferrari and David Fox who makes this game with them. 
   As a Fan and 3D Artist, I have decided to create a Fan Art based on Mark Ferrari's pixel art in-game image and re-create it to HD version. Final version is 8000 pixels / 300dpi.
   This process of creation is pretty much same as I did for the Fate of Atlantis Special Edition.
Everything is pre-modeled in 3D Software with lighting, shadows, atmospheric effects and final touches are done in post-production. (not much touches has been made, though)
   If it was for actual game, I would have to crop out layers and separate animated and interactive objects. This image has been also dedicated to my brother! and all fans of Thimbleweed park game!

Progress 1
Setting up perspective, scale, resolution and starting modeling. Then quick color face and re-positioning of the Radio tower in background. Tower was very important for good depth in the scene.
 Progress 2
Playing with shaders, color variations, hills and testing grass. The grass is super heavy and takes a while to render, but I was using 10 boxxes render farm, so it took couple minutes. Then adding cold colors to make the fog more believable and some trees silhouettes in background. Glowing neons, better grass, cold feeling and low density fog.
 FINAL
Creating masks for grass density and position. Adding more fog layers. Hand painted clouds in the sky and flowers in the foreground. I tried to keep warm colors just for the radio station, which breaks nicely the cold look in background. Then fireflies and love. :)
Copyright 2014-2015 Terrible Toybox, Inc. Thimbleweed park

Thursday, July 23, 2015

Portfolio - part 5 (2013-2016)

Novus Inceptio

I started helping out with this beautiful project made in Unity 5 short time ago.
I do the technical side of this project and its the Drone or Players arms etc.
I model, texture, rig, animate and import to Unity.

 
 
 
 
 
 
 
 
http://www.novus-inceptio.com/

Chicago
ROGUE RACING

Sunday, June 21, 2015

Characters (1995-2015)

Characters (1995-2015)

Heimdal
Kerner
Doorman
Marcus

Red Eye