Thursday, February 2, 2012

Genetic Garden II - 2012 update

Folks, I haven't posted new artwork for quite sometime, but that's because I've been working hard on Genetic Garden II. I'm really proud of this "long-term" Indie project and hopefully you will love it as much as I do! We started this project in September 2009 and went through many private life challenges, but we never gave up. Genetic Garden II is tentatively scheduled to be completed spring/summer of 2012. Here are a few links so you can find info and updates about our game.

Interview (English)

Yoyogames (English)

IGDA video presentation (English/czech subtitles)

Trailer #1 2010 (czech)

Gameplay #1 2011
Genetic Garden II is three times winner of the most anticipated game on 
GameMaker community. Thank you for your support!

Tuesday, June 21, 2011

Monday, April 11, 2011

Animated short - WIP

I am creating some textures and shaders for animated short. 
I have to create stones, moss, ground, flowers, plants, trees, old sand path, etc.
Stone + Ground Shader
This is first look at Zagor character. Modeling and textures by Alan Lee, Rigging/Skinning/Scripting by Erik Eidukas, Shaders/Dynamics/Animation/Environments/Lighting/Rendering/PostProduction by Patrik Spacek.
360' animation can be found here: http://vimeo.com/23739010
Zagor

Thursday, April 7, 2011

Museum of Science and Industry - part 2

This is the final version of 30s commercial spot I was working on. I have already mentioned details below in part 1, but just in case I modeled the Museum, three statues and The Train Bridge. Hope you like it.
Youtube 720p
Vimeo 1080p
or small video here
video
More info about this Commercial spot created at Leviathan studio is here:

Monday, March 14, 2011

T-Shooter - Iphone/Ipad

I was working on this action shooting game during last year.
I created many rockets, bullets, vfx, animations. Its mix of 2D and 3D.
Looks great on Ipad, but its not released yet, If ever will be. :)
Hires images
little bit different design

Sunday, March 6, 2011

Museum of Science and Industry - part 1


 I created this very detailed Museum of Science and Industry for Chicago commercial. It took me a week and about 10 hours a day.
Super Hi-res renders
Wireframe
Quick Statues render
Believe or not - 18 mil polygons total

Tuesday, February 15, 2011

Interior 2 - Wii/PS2

I created this low poly interior 3 years ago. 5 days of work. 
Vertex painting, light maps, textures.
Final Images
Wireframe
Textures

Monday, February 14, 2011

Soccer - TV commercial spot

I created this commercial spot for sponsors of upcoming soccer season. 2-3 days of work.
Animation test 
  video
 Final video
video

Saturday, February 12, 2011

Interior - Wii/DS, low poly

This time I made low poly stylized interior. This room was inspired by new movie called The Illusionist. I didnt want to fit that style exactly, I was just looking for some ideas. 3-4 days of work, textures 32-256 pixels and vertex painting.
Final Image - Screenshot
 Wireframe
 Shaded wireframe
Textures

Sunday, January 30, 2011

Meadow - Wii/DS , Low Poly

This time I made stylized Meadow / Field country environment. Process is similar to previous image. Lots of painting, many plane objects, and vertex coloring. 2 days of work.
Final viewport screenshot
Old style post-production
Wireframe
Shaded Wireframe
Textures 64-256 pixels

Wednesday, January 26, 2011

Underwater scene - Wii/DS , Low Poly

I created this Low poly Underwater Scene in 3 days. It has a lot of plane objects
and vertex colors. I didn't have any concept and all textures are hand painted.
This is not a render, its Viewport Screenshot.
Final Image 
Wireframe
Shaded Wireframe
Textures 64-256 pixels

Wednesday, January 5, 2011

Nickelodeon's Fit - Wii/PS2

I have recorded next game I was working on - Nick Fit.
I have created several levels (Diego, some Backyardigans and Kai-Lan), which you can see on video links below and many additional objects and paintings such as trophies, medals and props. I also modeled, rigged and animated Zee and Moose, and couple Backyardigans in Romanian suites. I have repainted some textures and created new ones.
Fixed some rigs and skinning on previous models.
This game was very low poly based and fun :)

Videos 1 (Moose and Zee, Diego 3 levels) here:
http://vimeo.com/18484486 
Videos 2 (All characters 5 levels) here:
http://vimeo.com/18483264
Videos 3 (Diego 3 levels) here:

Wednesday, November 17, 2010

The Tower - PS3/Xbox

This time I created old metallic silo tower. It has been tested out in the Marmoset Realtime Engine and can be placed in the game engine. It comes with three 2048 textures (diffuse,normal,spec). 
3d studio max renders
 
Texture
 Video can be found herehttp://vimeo.com/16885901

Thursday, October 28, 2010

Steampunk Gun - PS3/Xbox

Steam-punk Pistol. Base model was made in Max and all details are done in Zbrush
Video can be found here: http://vimeo.com/16291571

Monday, October 18, 2010

The building 2 - PS3/Xbox/Wii

The building "game model". I created 4x512 and 1x256 maps + normal maps and spec maps. This model took me about 5 days. 2-3 days of modeling, unwraping and 2 days of texturing, total 8200 triangles.
TEXTURES
 
 
 Video can be found here: http://vimeo.com/16088575