Tuesday, August 31, 2010

Animation spots

I created those two animations 11 years ago as a test of cloth dynamic and facial expression. 
First guy is singing a russian song (Morozko) in the czech language. 
I am not animator, dont expect breath-taking animation.
 Animation
video
 Animation
video

Wings of War - PC/Wii/PS2







I made these models for Illusion Softworks in 2004 (now called 2Kczech - branch of 2Kgames).I made all low poly characters, several airplanes, textures. I also reworked all ground surfaces from PC to PS2 (50k-5k).

Head - PS3/Xbox


I made this face just for fun in 2008. I used Zbrush 2 and 3ds Max 9.This guy has cauliflower ear and quite annoying scar :) Normal map was generated in Zbrush 2 also.

Friday, August 20, 2010

The building 1 - PS3/Xbox/Wii

This time I would like to show you how to make a realistic looking building for game engine.
Time: 4 Days, 2120 polygons, 3420 triangles + 360' animation.
Day 1: Concept is done and I have started with modeling. Its always good to know the measurements of the model, so it fits correctly with the other models. Even if the concept looks simple, it doesn't mean it will be simple! So I spent my first day on modeling, and unwrapping later.
Day 2: I exported model to obj and imported to Zbrush. Once your UVs are set up, you don't have to worry about that anymore. Just be careful about subdividing mesh in Zbrush, if you don't have additional edges around outer edges of every object, it will cut off your outer polygons or deform your mesh. If you use Mudbox, you don't have to worry about that, it works fine. Model is imported and I subdivided model to about 20mil polygons.  I started sculpting wood, rocks, metal, doors, etc.  After that I created Normal map. I always keep textures about 2048pxl, and if its for film quality manners I keep it about 4096pxl.
You can use Zapplink for creating textures, but I decided to make them all in Photoshop separately.
Day 3: I was finalizing and improving textures, trying to put more details and variations into it.  I was combining Zbrush and Crazy bump Normal maps together. I rendered out couple Ambient Occlusion and Specular maps. I also have alpha channels. I made 4 textures - 512x512. That's all  - and I hope you like it.
4x 512x512 textures
Here is 360' animation: http://vimeo.com/15222836